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Counting Contributions, Not Views: Occlusion-Aware Densification for 3D Gaussian Splatting
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Marcel Rogge, Ren\'e Schuster, Didier Stricker

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ResearcharXiv cs.CV

Counting Contributions, Not Views: Occlusion-Aware Densification for 3D Gaussian Splatting

arXiv:2610.27108v1 Announce Type: new Abstract: 3D Gaussian Splatting grows a dense scene from a sparse initialization through adaptive density control (ADC), driven by per-Gaussian statistics gathered during rendering. These statistics pass a frustum-based visibility filter blind to occlusion: fully occluded Gaussians still count as observed, diluting the averaged gradient signal and suppressing densification precisely where geometry is occluded. We correct this with an occlusion-aware filter that restricts densification statistics to views in which a Gaussian actually contributes, and replace the criterion's raw view-count normalizer with an average-contribution one. Integrated into a StopThePop-based framework, the two together improve every image-quality metric over the occlusion-blind baseline on occlusion-heavy scenes (up to 6% lower LPIPS), at less than half the Gaussians a view-count normalizer requires. Under the longer schedules these large scenes require, the count stays bounded where most criteria diverge, and on smaller benchmarks our method stays competitive at a fraction of the competitors' count.

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This story was published by arXiv cs.CV and written by Marcel Rogge, Ren\'e Schuster, Didier Stricker. SyncAI.news shows a preview; the complete article is on the publisher's site.

Read the full story on arxiv.org

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