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CriticaLLM: Using LLMs as Autonomous Game Master for Tabletop Role-Playing Games
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Ga\"etan Berlaimont, Justin Vanwichelen, Beno\^it Ronval, H\'el\`ene Verhaeghe

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ResearcharXiv cs.AI

CriticaLLM: Using LLMs as Autonomous Game Master for Tabletop Role-Playing Games

arXiv:2610.21525v1 Announce Type: new Abstract: Large Language Models (LLMs) have shown impressive capabilities across many tasks, including processing large amounts of text, following instructions, and generating ideas. This allows the use of such models in various contexts, including games and Tabletop Role-Playing Games (TTRPGs), such as Dungeons & Dragons. However, these games include many complex components, from crafting interesting stories to adhering to rules, while allowing some freedom in players' actions. In this work, we first highlight key components that LLMs should exhibit in the context of TTRPGs. Then, we introduce our framework, CriticaLLM, a fully automated Game Master that can run entire TTRPG games, from creating diverse and interesting stories to managing exploration and combat phases. We evaluate our framework with actual TTRPG players and examine the diversity of generated plots and antagonists across four LLMs of varying sizes. Overall, our framework appears to be a promising option for running entire TTRPG games.

Original source

This story was published by arXiv cs.AI and written by Ga\"etan Berlaimont, Justin Vanwichelen, Beno\^it Ronval, H\'el\`ene Verhaeghe. SyncAI.news shows a preview; the complete article is on the publisher's site.

Read the full story on arxiv.org

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