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Chanung Park, Seunghyeon Song, Joo Chan Lee, Eunbyung Park, Jong Hwan Ko
· 1 min read
ResearcharXiv cs.CV
DeltaSplat: Iterative Gaussian Refinement for Pose-Free Feed-Forward 3D Gaussian Splatting
arXiv:2610.09853v1 Announce Type: new
Abstract: Pose-free feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene from sparse, unposed images in a single network pass, removing the need for camera calibration and per-scene optimization. However, camera estimation errors propagate into the predicted Gaussians and compound the geometric and photometric inaccuracies of single-pass prediction. To correct these errors, we introduce DeltaSplat, a lightweight Gaussian refinement module for pose-free feed-forward 3DGS. It iteratively renders the current Gaussians at the input context views and predicts per-Gaussian updates from the resulting residuals. A 2D residual alone, however, underdetermines the 3D correction. DeltaSplat therefore conditions each update on per-pixel Pl\"ucker rays and rendered depth as a soft geometric prior. A dual-branch convolutional mixer efficiently encodes these inputs, and per-attribute heads decode the fused features into position, opacity, and color updates. The module adds only ~2.2% parameters to the backbone and remains fully feed-forward at inference. On DL3DV, DeltaSplat reaches 26.64 dB PSNR in the pose-free setting, improving its state-of-the-art backbone by 1.75 dB and surpassing even baselines supplied with ground-truth cameras; consistent gains hold across 6-24 views and all camera regimes.
Original source
This story was published by arXiv cs.CV and written by Chanung Park, Seunghyeon Song, Joo Chan Lee, Eunbyung Park, Jong Hwan Ko. SyncAI.news shows a preview; the complete article is on the publisher's site.
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