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Mohamed Rayan Barhdadi, Hasan Yazar, Erchin Serpedin, Mehmet Tuncel, Hasan Kurban
· 1 min read
ResearcharXiv cs.CV
Do Gaussian Scenes Contain Enough Structure for Intrinsic Segmentation?
arXiv:2606.18623v2 Announce Type: replace
Abstract: Gaussian segmentation is usually posed as transferring object knowledge from 2D foundation models into a 3D representation. This leaves a fundamental question unanswered: how much object structure is already encoded by a trained gaussian scene? We investigate this question with GS-IntSeg, an intrinsic, mask-free, and training-free method that constructs partitions using only: gaussian geometry, opacity, spherical-harmonic radiance, and deformation trajectories. On the dynamic Neu3D and HyperNeRF datasets, GS-IntSeg obtains a mean of 0.677 mIoU across multi-view and monocular scenes without masks, external features, or segmentation training. This intrinsic formulation also enables GS-IntSeg to require approximately 2.5 minutes per HyperNeRF scene on a consumer RTX 5080 to construct its partitions, over 10x faster than SAM-based methods that require mask generation, feature rendering, and other stages. These results suggest that gaussians alone can approach mask-supervised performance in gaussian scenes segmentation. While a gap remains between intrinsic and foundation model based methods, to our knowledge, GS-IntSeg is the first mask-free approach to gaussian segmentation, motivating a re-evaluation of the assumption that gaussian scene segmentation must be based on external masks and pointing toward an alternative faster, more generalizable segmentation approach.
Original source
This story was published by arXiv cs.CV and written by Mohamed Rayan Barhdadi, Hasan Yazar, Erchin Serpedin, Mehmet Tuncel, Hasan Kurban. SyncAI.news shows a preview; the complete article is on the publisher's site.
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