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We usually decide that problems are hard because smart people have worked on them unsuccessfully for a long time. It’s easy to think that this is true about AI. However, the past five years of progress have shown that the earliest and simplest ideas about AI — neural networks — were right all along, and we needed modern hardware to get them working.
Historically, AI breakthroughs have consistently happened with models that take between 7–10 days to train. This means that hardware defines the surface of potential AI breakthroughs. This is a statement about human psychology more than about AI. If experiments take longer than this, it’s hard to keep all the state in your head and iterate and improve. If experiments are shorter, you’ll just use a bigger model.
It’s not so much that AI progress is a hardware game, any more than physics is a particle accelerator game. But if our computers are too slow, no amount of cleverness will result in AGI, just like if a particle accelerator is too small, we have no shot at figuring out how the universe works. Fast enough computers are a necessary ingredient, and all past failures may have been caused by computers being too slow for AGI.
Until very recently, there was no way to use many GPUs together to run faster experiments, so academia had the same “effective compute” as industry. But earlier this year, Google used two orders of magnitude more compute than is typical to optimize the architecture of a classifier, something that usually requires lots of researcher time. And a few months ago, Facebook released a paper showing how to train a large ImageNet model with near-linear speedup to 256 GPUs (given a specially-configured cluster with high-bandwidth interconnects).
To be in the business of building safe AGI, OpenAI needs to:
Progress this week:
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