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EMEA Youth & Wellbeing Grant
April 2026 update: Applications for 2026 are now closed. Finalists for the EMEA Youth & Wellbeing Grant program have now been selected. If you have not been contacted by the team, it unfortunately means your project was not selected for the final round. We truly appreciate the time and effort invested in your application and the important work you are doing.
About this Grant Program
The EMEA Youth & Wellbeing Grant is a €500,000 funding program for organizations across the region to help young people benefit from AI.
The program will offer funding to NGOs and research organizations that are working directly with children, young people, families or educators; or producing independent research on how AI affects young people’s safety, wellbeing and development.
Our goal is to support practical work and independent research that helps everyone better understand what safe, responsible AI looks like in the real world.
Why we’re funding this work
As AI becomes part of how young people learn, create and communicate, there is a growing need to ensure it is beneficial and safe. Collaboration between youth organizations, independent researchers, and AI developers can help to strengthen understanding of its real-world benefits, while also testing and strengthening safeguards. This grant will support that effort by funding organizations doing important work and helping them expand their impact.
Funding scope
We will support projects that focus on youth safety, wellbeing and AI. For example:
For NGOs:
Youth protection and harm-prevention programs
AI literacy initiatives focused on young people, parents or educators
Practical tools that help organizations respond safely to AI-related risks
For research organizations:
Research on new ways AI can enrich youth development and education
Research on child safety and adolescent wellbeing
Evaluations of youth-safety safeguards in real-world settings
Budget & award sizes
Total fund: €500,000.
Who can apply
Applicants must meet all of the following:
Original source
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