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EnvDreamer: Large-Scale Multimodal-to-Environment Generation for Embodied AI
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Kabir Swain, Sijie Han, Antonio Torralba

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ResearcharXiv cs.AI

EnvDreamer: Large-Scale Multimodal-to-Environment Generation for Embodied AI

arXiv:2610.04301v1 Announce Type: new Abstract: Large datasets and high capacity models have accelerated progress in vision and language. This work introduces a platform aimed at bringing comparable gains to embodied learning, world models, and robotics. We present EnvDreamer, a framework that uses large language and vision language models to generate Unreal Engine 5 environments for embodied AI and robot training. EnvDreamer enables sampling of large, diverse, interactive, customizable, and validator passed virtual environments for training and evaluation across navigation, interaction, and manipulation. We illustrate the platform with a large set of generated scenes and simple baselines. Policies trained on EnvDreamer generated environments, without explicit mapping or human task supervision, achieve competitive results on multiple embodied benchmarks spanning navigation, rearrangement, and manipulation. EnvDreamer also supports image-conditioned reconstruction for real-to-sim studies. Finally, we release EnvDreamer-20k, a dataset of 20,000 validator passed environments with task programs, scene graphs, trajectories, and metadata to support reproducible benchmarking.

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This story was published by arXiv cs.AI and written by Kabir Swain, Sijie Han, Antonio Torralba. SyncAI.news shows a preview; the complete article is on the publisher's site.

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