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Guiding Agents of Quantum Games to Equilibrium using Matrix Exponential Fixed-Point Iteration
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Alireza Habibi, Luis F. Abanto Leon, Setareh Maghsudi

· 1 min read

ResearcharXiv cs.LG

Guiding Agents of Quantum Games to Equilibrium using Matrix Exponential Fixed-Point Iteration

arXiv:2609.21944v1 Announce Type: cross Abstract: In recent years, quantum game theory has gained significant attention as a framework for studying decision-making in multi-agent systems using quantum principles. However, computing equilibrium strategies is challenging because the dimension of the joint Hilbert space grows as the product of the players' local dimensions. In this paper, we consider an extended Gutoski-Watrous (EGW) game in which each player's quantum strategy is represented by a local density matrix. We derive tensor-contraction expressions for the payoff functions and their gradients, thereby avoiding the explicit construction of the full joint density matrix and its computationally expensive multiplication by the payoff operators. Building on the resulting effective Hamiltonians, we propose the Matrix Exponential Fixed-Point Iteration with Annealing (MEFPIA) algorithm to search for equilibrium points in EGW games. We compare MEFPIA with the Matrix Multiplicative Weights Update (MMWU) algorithm in terms of convergence. For the tested instances and parameter settings, both algorithms approach the same strategy profiles and payoffs, while MEFPIA achieves lower relative error in fewer iterations. These results indicate that MEFPIA is a promising numerical method for equilibrium search in multi-agent quantum games. Our findings provide important insights into the quantum game theory's potential for addressing complex decision-making processes, as well as opening up new paths for future research and exploration in multi-agent quantum systems.

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This story was published by arXiv cs.LG and written by Alireza Habibi, Luis F. Abanto Leon, Setareh Maghsudi. SyncAI.news shows a preview; the complete article is on the publisher's site.

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