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Learning Goal-Reaching Quasimetric Geometry From Finite-Time Reachability
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Daisuke Yamada, Travis Pence, Vikas Singh

· 1 min read

ResearcharXiv cs.LG

Learning Goal-Reaching Quasimetric Geometry From Finite-Time Reachability

arXiv:2610.00778v1 Announce Type: new Abstract: In goal-conditioned reinforcement learning (GCRL), quasimetric learning models goal-reaching costs as quasimetric distances, connecting local constraints to global value geometry. Its local constraints, however, should reflect the direction- dependent effects of control composition over a finite horizon together with environmental feasibility. We propose ReQRL, which constrains the critic's value gradients through finite-horizon reachability. Drawing on state-constrained optimal control, we decouple dynamical reachability from boundary geometry, estimating both from data. On OGBench, our method outperforms or rivals existing quasimetric approaches and other offline GCRL methods.

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This story was published by arXiv cs.LG and written by Daisuke Yamada, Travis Pence, Vikas Singh. SyncAI.news shows a preview; the complete article is on the publisher's site.

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