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Learning to Report Unsafe Tasks in a Multi-Agent Game
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Avyay M. Casheekar, Hariganesh Tangirala

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ResearcharXiv cs.AI

Learning to Report Unsafe Tasks in a Multi-Agent Game

arXiv:2610.09002v1 Announce Type: new Abstract: When agents share a reward for completed tasks, reporting unsafe work can reduce the reporter's reward by stopping a task. Audits can make reporting optimal without ensuring that further training teaches a silent team to report. We study this learning problem in a game where any witness can stop a task by reporting. With $k$ witnesses per task sharing a policy and drawing independently, the expected-reward derivative with respect to their shared silence probability counts each task's benefit $k$ times at universal silence. The comparison with universal reporting counts it once. For arbitrary policy groups, we give an audit condition sufficient for exact policy-gradient updates to reach universal reporting and, apart from boundary cases, necessary near universal silence. In a balanced family, the cheapest audits meeting the condition with prescribed positive margins cost exactly $k$ times as much for full sharing as for one policy per role. We train PPO policies on 24 witness graphs from learned silence. Separating co-witnesses reduces unsafe completion by 33.59 percentage points compared with shuffled groups of the same sizes under the same audits (95% graph-bootstrap interval: 21.03-45.13). Only 9 of 48 witness-group runs achieve below 1% unsafe completion while retaining at least 90% legitimate completion. At the same audit budget, a fully shared network meets both thresholds in none of 48 runs with independent action draws and all 48 with a common draw.

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This story was published by arXiv cs.AI and written by Avyay M. Casheekar, Hariganesh Tangirala. SyncAI.news shows a preview; the complete article is on the publisher's site.

Read the full story on arxiv.org

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