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Mask2Real-WM: Controllable Dexterous World Models via Segmentation Masks as a Sim-to-Real Bridge
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Riccardo O. Feingold, Davide Liconti, Chenyu Yang, Robert K. Katzschmann

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ResearcharXiv cs.AI

Mask2Real-WM: Controllable Dexterous World Models via Segmentation Masks as a Sim-to-Real Bridge

arXiv:2607.04546v3 Announce Type: replace-cross Abstract: Learning action-conditioned world models for dexterous manipulation that are genuinely controllable requires capturing complex, high-dimensional hand kinematics from limited real-world data. We present Mask2Real-WM, a two-stage world model that improves controllability for dexterous hands under a limited real-data budget by decoupling pixel prediction into a dynamics model and a rendering model. The dynamics model predicts future segmentation masks from past masks and a high-dimensional action sequence. The rendering model converts the predicted masks into photorealistic RGB images. This design allows us to train the dynamics model on a large synthetic dataset spanning the full range of hand motions and interactions. We then fine-tune the dynamics model and train the rendering model on only 2.5 h of real demonstrations to obtain a controllable world model. We compare five models with matched training recipes on a 23-DoF robotic system, measuring per-DoF controllability both with random target commands and with sinusoidal per-DoF actuation, judged blind by human raters. The decoupled model achieves the strongest controllability, with further gains from simulation data. Beyond improved controllability, Mask2Real-WM produces sharper frames while maintaining comparable perceptual quality.

Original source

This story was published by arXiv cs.AI and written by Riccardo O. Feingold, Davide Liconti, Chenyu Yang, Robert K. Katzschmann. SyncAI.news shows a preview; the complete article is on the publisher's site.

Read the full story on arxiv.org

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