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Outperforming 1000 Euclidean Layers With Hyperbolic Goal-Conditioned RL
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Timo Klein, Thomas Lang, Andrii Shkabrii, Lukas Miklautz, Yllka Velaj, Sebastian Tschiatschek

· 1 min read

ResearcharXiv cs.LG

Outperforming 1000 Euclidean Layers With Hyperbolic Goal-Conditioned RL

arXiv:2610.20009v1 Announce Type: new Abstract: Scaling self-supervised contrastive reinforcement learning (CRL) to 1000-layer Euclidean neural networks has enabled state-of-the-art goal-reaching performance, yet wall-clock time scales linearly with depth. We find that changing the geometry achieves stronger performance with far shallower networks. This matters in complex navigation environments, where walls can make route distance deviate substantially from Euclidean distance. In a U-shaped maze, we show that the longer the route, the more it deviates from Euclidean distance. Hyperbolic CRL addresses this mismatch by replacing Euclidean distances in CRL's contrastive objective with geodesic distances in hyperbolic space. On hard navigation tasks, inductive bias beats scale: depth 64 hyperbolic agents outperform 1024-layer-deep Euclidean networks while training more than $12 \times$ faster and using about $13 \times$ fewer parameters. We observe that hyperbolic agents behave qualitatively better in hard humanoid mazes, where they follow corridors to reach goals, whereas Euclidean agents try straight-line shortcuts over walls. Our results show that matching the representation geometry to the task can substitute for substantial network depth. Code is at https://github.com/Probabilistic-and-Interactive-ML/HypGCRL .

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This story was published by arXiv cs.LG and written by Timo Klein, Thomas Lang, Andrii Shkabrii, Lukas Miklautz, Yllka Velaj, Sebastian Tschiatschek. SyncAI.news shows a preview; the complete article is on the publisher's site.

Read the full story on arxiv.org

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