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PDB: Point-Based Deformation Blending for Facial Animation Retargeting
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Sihun Cha, Hyeonseung Shin, Suah Yu, Junyong Noh

· 1 min read

ResearcharXiv cs.CV

PDB: Point-Based Deformation Blending for Facial Animation Retargeting

arXiv:2610.08672v1 Announce Type: new Abstract: Mesh-agnostic facial animation retargeting transfers expressions across meshes with different structures, but preserving facial motion without surface artifacts remains challenging. To address this, we present PDB, Point-Based Deformation Blending for facial animation retargeting. PDB predicts a compact set of deformed control points from a source neutral-expression pair and blending weights from the target neutral mesh. The weights are computed once per target and reused across frames, while the control points vary with each source expression. ReLU enforces non-negative weights and permits exact zeros, followed by row-wise normalization. The target mesh is reconstructed directly by multiplying the weights and control points, without a predefined cage, precomputed coordinates, a learned per-element deformation decoder, or a global reconstruction solve. Trained only with self-retargeting reconstruction supervision, PDB supports cross-identity transfer without paired cross-identity training expressions. Experiments demonstrate accurate retargeting, fast inference, and localized support in the learned weights. Joint evaluation of expression accuracy and local surface preservation shows reduced surface artifacts relative to the evaluated dense displacement method while retaining the intended motion. Perceptual evaluations further support expression fidelity and visual quality in both self- and cross-retargeting.

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This story was published by arXiv cs.CV and written by Sihun Cha, Hyeonseung Shin, Suah Yu, Junyong Noh. SyncAI.news shows a preview; the complete article is on the publisher's site.

Read the full story on arxiv.org

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