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PERSONAWEAVER: Controllable Diversity Beyond Conventional Archetypes in Procedural Character Generation
MQ

Maan Qraitem, Kate Saenko, Bryan A. Plummer

· 1 min read

ResearcharXiv cs.CL

PERSONAWEAVER: Controllable Diversity Beyond Conventional Archetypes in Procedural Character Generation

arXiv:2609.26629v1 Announce Type: new Abstract: Procedural character generation aims to populate games, simulations, and other virtual worlds with diverse characters. Large language models (LLMs) offer a promising foundation for scaling this task. However, LLM-based procedural character generation remains at an early stage: existing methods either generate characters directly or adapt profiles retrieved from persona banks. As we show, both approaches produce behaviorally homogeneous populations: characters overwhelmingly agree with positive moral norms and respond to questions with helpful, assistant-like reactions. To mitigate this homogenization, we introduce PersonaWeaver, which disentangles world building from behavioral specification and models behavior through setting general, diverse, manually curated banks of moral positions and conversational reactions. This design allows us to test how far LLM(s) can be pushed beyond their default behavioral patterns across settings. Across ten realistic and fantastical settings and three LLM(s), PersonaWeaver produces broader moral and interactional response distributions than prior work. Its guidance also diversifies interpersonal language, response length, and sentiment. It also produces less archetypal combinations of world attributes. Code is available at https://github.com/mqraitem/PersonaWeaver.

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This story was published by arXiv cs.CL and written by Maan Qraitem, Kate Saenko, Bryan A. Plummer. SyncAI.news shows a preview; the complete article is on the publisher's site.

Read the full story on arxiv.org

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