
PC
Peiwei Chang, Yongqiang Chen, Yuelan Cheng, Liting Gao, Yishun Lu, Li Zhang, Mark D. Plumbley, Philip J. B. Jackson, Wenwu Wang
· 1 min read
ResearcharXiv cs.AI
PhysicsSliders: Learning Physical Controls for Audio Foley Generation
arXiv:2610.18597v1 Announce Type: cross
Abstract: Physical properties provide intuitive controls for sounds made by interacting objects. The challenge is to make a generative model respond predictably to these controls, both individually and in combination. We present \method\ (PXS), trained on simulated contact sounds with 15 material, geometry and contact parameters. Two separately trained variants accept direct parameter inputs or numerical captions. PXS controls hardness, size, speed and damping, supports room descriptions and produces spectrally distinct outputs at fixed targets. When controlling damping and size together, specifying thickness improves frequency accuracy and joint target delivery. Measurements from real recordings define effective-damping targets, which simulator inversion maps to generation inputs without real-audio fine-tuning. Across 18 impact classes from five real-audio datasets, PXS-Physical follows these targets with mean grouped Spearman correlation $\rho=0.976$ and class-median error 0.094 dex (a factor of 1.24).
Original source
This story was published by arXiv cs.AI and written by Peiwei Chang, Yongqiang Chen, Yuelan Cheng, Liting Gao, Yishun Lu, Li Zhang, Mark D. Plumbley, Philip J. B. Jackson, Wenwu Wang. SyncAI.news shows a preview; the complete article is on the publisher's site.
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