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Wenzhi Guo, Xianda Chen, Dongxuan Chen, Guangchi Fang, Bing Wang
· 1 min read
ResearcharXiv cs.CV
PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio
arXiv:2610.03192v1 Announce Type: new
Abstract: Mobile Gaussian reconstruction must satisfy two requirements: the reconstruction model must execute within a device resource envelope, and the resulting Gaussian asset must expose a representation size suited to downstream mobile use. Existing feed-forward Gaussian reconstructors commonly decode dense, image-aligned candidates whose final cardinality is implicitly determined by the input resolution and number of views. We present PocketSplat, a feed-forward framework for budgeted mobile Gaussian asset construction. Given a prescribed output budget, PocketSplat organizes dense geometry-aware latent candidates in predicted world space, allocates exact integer capacity across local latent cells, and decodes complete Gaussian attributes only for retained candidates. Cell-conditioned latent fusion aggregates repeated multi-view evidence before decoding, while spatial responsibility decoding adapts Gaussian support after local sparsification. Experiments on DL3DV and out-of-distribution benchmarks establish a strong quality--budget trade-off against feed-forward Gaussian reconstruction baselines. On Mip-NeRF 360, PocketSplat executes directly on a target iPhone and constructs compact, higher-quality Gaussian assets substantially faster than a deployable streamed MVSplat variant; native MVSplat and DepthSplat exceed the device memory budget.
Original source
This story was published by arXiv cs.CV and written by Wenzhi Guo, Xianda Chen, Dongxuan Chen, Guangchi Fang, Bing Wang. SyncAI.news shows a preview; the complete article is on the publisher's site.
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