
AL
Alexander L. Strehl
· 1 min read
ResearcharXiv cs.LG
PureTD: Reinforcement Learning for Backgammon Money Games with No Evaluation-time Search
arXiv:2608.15146v2 Announce Type: replace
Abstract: We revisit Tesauro's TD-Gammon for backgammon money games in the setting of no evaluation-time search. Both checker play and cube action (use of the doubling cube) are learned from scratch via self-play reinforcement learning (RL), with minimal hand-coded logic and no expert features. In this setting, we demonstrate that pure self-play RL suffices to train models that reach near-state-of-the-art playing strength. Specifically, for cubeful money games, our search-free model evaluates faster and is substantially stronger than the open-source engines GNU Backgammon and Open Sage running a one-move (1-ply) look-ahead search. Our method of training a cubeful model also outperforms the standard approach of training a cubeless model and deriving cubeful equity with Janowski-style formulas, when the two models are equally sized.
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This story was published by arXiv cs.LG and written by Alexander L. Strehl. SyncAI.news shows a preview; the complete article is on the publisher's site.
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