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Reinforcement learning with prediction-based rewards
We’ve developed Random Network Distillation (RND), a prediction-based method for encouraging reinforcement learning agents to explore their environments through curiosity, which for the first timeA exceeds average human performance on Montezuma’s Revenge(opens in a new window). RND achieves state-of-the-art performance, periodically finds all 24 rooms and solves the first level without using demonstrations or having access to the underlying state of the game.
RND incentivizes visiting unfamiliar states by measuring how hard it is to predict the output of a fixed random neural network on visited states. In unfamiliar states it’s hard to guess the output, and hence the reward is high. It can be applied to any reinforcement learning algorithm, is simple to implement and efficient to scale. Below we release a reference implementation of RND that can reproduce the results from our paper.
Progress in Montezuma’s Revenge
For an agent to achieve a desired goal it must first explore what is possible in its environment and what constitutes progress towards the goal. Many games’ reward signals provide a curriculum such that even simple exploration strategies are sufficient for achieving the game’s goal. In the seminal work introducing DQN(opens in a new window), Montezuma’s Revenge was the only game where DQN got 0% of the average human score (4.7K). Simple exploration strategies are highly unlikely to gather any rewards, or see more than a few of the 24 rooms in the level. Since then advances in Montezuma’s Revenge have been seen by many as synonymous with advances in exploration.
The visualization below shows the progress of the smaller scale experiment in discovering the rooms. Curiosity drives the agent to discover new rooms and find ways of increasing the in-game score, and this extrinsic reward drives it to revisit those rooms later in the training.
Large-scale study of curiosity-driven learning
What do curious agents do?
The noisy-TV Problem
Random Network Distillation
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