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Requirement-Based Testing: Enhancing Reinforcement Learning with Game Theory
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Ocan Sankur (DEVINE), Thierry J\'eron (DEVINE), Nicolas Markey (DEVINE), David Mentr\'e (MERCE-France), Reiya Noguchi

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ResearcharXiv cs.AI

Requirement-Based Testing: Enhancing Reinforcement Learning with Game Theory

arXiv:2407.18994v2 Announce Type: replace Abstract: We consider the automatic online synthesis of black-box test cases from functional requirements specified as automata for reactive implementations. The goal of the tester is to reach some given state, so as to satisfy a coverage criterion, while monitoring the violation of the requirements. We develop an approach based on Monte Carlo Tree Search, which is a classical technique in reinforcement learning for efficiently selecting promising inputs. Seeing the automata requirements as a game between the implementation and the tester, we develop a heuristic by biasing the search towards inputs that are promising in this game. We experimentally show that our heuristic accelerates the convergence of the Monte Carlo Tree Search algorithm, thus improving the performance of testing.

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This story was published by arXiv cs.AI and written by Ocan Sankur (DEVINE), Thierry J\'eron (DEVINE), Nicolas Markey (DEVINE), David Mentr\'e (MERCE-France), Reiya Noguchi. SyncAI.news shows a preview; the complete article is on the publisher's site.

Read the full story on arxiv.org

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