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Rethinking Least-Core Computation in Contextual-Distractor Games
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Hiroshi Kera, Toshinori Yamauchi, Sai Ganesh Nagarajan

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ResearcharXiv cs.LG

Rethinking Least-Core Computation in Contextual-Distractor Games

arXiv:2610.06087v1 Announce Type: new Abstract: Game-theoretic attribution explains a model by assigning credit to its features or training examples. The least core has attracted interest as an alternative to Shapley-style averaging because it can expose players that cause substantial harm in rare, high-value contexts. However, least-core allocations are generally nonunique, and the choice of allocation can affect the resulting explanation. In this study, we investigate how payoff selection and coalition sampling affect least-core attribution. Our experiments show that selector choice matters for distinguishing useful and harmful contributions, and that sampling can degrade harmful-player identification across the tested selectors even when useful players remain well identified. These observations motivate efficient computation with all coalition constraints and a well-defined selector. We introduce entropic least core (ELC), a smooth approximation whose unique minimizer follows a continuous path along the temperature to the nucleolus, a classical refinement of the least core. Our experiments show that ELC approximates the nucleolus faster than an LP-based nucleolus solver while retaining small payoff errors, with further GPU acceleration at larger problem sizes. In the tested full-coalition contextual-distractor games, ELC matches the minimum-norm selector in identification accuracy and more accurately ranks distractors by harm.

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This story was published by arXiv cs.LG and written by Hiroshi Kera, Toshinori Yamauchi, Sai Ganesh Nagarajan. SyncAI.news shows a preview; the complete article is on the publisher's site.

Read the full story on arxiv.org

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