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Roboschool

Environments

Roboschool ships with twelve environments, including tasks familiar to Mujoco users as well as new challenges, such as harder versions of the Humanoid walker task, and a multi-player Pong environment. We plan to expand this collection over time and look forward to the community contributing as well.

For the existing MuJoCo environments, besides porting them to Bullet, we have modified them to be more realistic. Here are three of the environments we ported, with explanations of how they differ from the existing environments.

You can find trained policies for all of these environments in the [agent_zoo](https://github.com/openai/roboschool/tree/master/agent_zoo) folder in the GitHub repository. You can also access a [demo_race](https://github.com/openai/roboschool/blob/master/agent_zoo/demo_race2.py) script to initiate a race between three robots.

Interactive and robust control

In several of the previous OpenAI Gym environments, the goal was to learn a walking controller. However, these environments involved a very basic version of the problem, where the goal is simply to move forward. In practice, the walking policies would learn a single cyclic trajectory and leave most of the state space unvisited. Furthermore, the final policies tended to be very fragile: a small push would often cause the robot to crash and fall.

We have added two more environments with the 3D humanoid, which make the locomotion problem more interesting and challenging. These environments require interactive control — the robots must run towards a flag, whose position randomly varies over time.

HumanoidFlagrun is designed to teach the robot to slow down and turn. The goal is to run towards the flag, whose position varies randomly.

HumanoidFlagrunHarder in addition allows the robot to fall and gives it time to get back on foot. It also starts each episode upright or laying on the ground, and the robot is constantly bombarded by white cubes to push it off its trajectory.

Original source

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