
HR
Hyunwoo Ryu, Eric Ming Chen, Max Wilcoxson, Vincent Sitzmann
· 1 min read
ResearcharXiv cs.AI
Self-Improving Video-to-Action Models
arXiv:2610.24177v1 Announce Type: new
Abstract: Video generative models are an emerging tool for embodied agents: they can serve as scalable visual planners, generating videos that depict how to complete previously unseen tasks. However, executing these plans typically requires a video-to-action or "inverse dynamics" model trained on large, human-collected video-action datasets, severely limiting scalability. We introduce Mirror, a self-supervised approach that learns video-to-action mappings through environment interactions, without prior action data or hand-crafted rewards. Mirror learns by attempting to follow a visual plan by executing its best guess of the underlying actions in the environment. Mirror then trains on the resulting video-action pairs, incrementally self-improving and following the visual planner more closely. Across Atari, OGBench, and DeepMind Control, Mirror outperforms leading learning-from-observation methods with learned video plans, and achieves near-expert performance with oracle plans. On Minecraft BASALT, it outperforms methods with access to expert actions or hand-engineered task knowledge. In Minecraft survival, it is the first method to acquire an iron pickaxe through self-improvement alone, without rewards or expert action labels. In the offline setting, with expert action labels but no environment interaction, it sets a new state of the art in obtaining diamonds. Our results suggest that advances in video models can translate into increasingly capable agents without a corresponding need for hand-crafted rewards or large collections of expert action data.
Original source
This story was published by arXiv cs.AI and written by Hyunwoo Ryu, Eric Ming Chen, Max Wilcoxson, Vincent Sitzmann. SyncAI.news shows a preview; the complete article is on the publisher's site.
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