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SoccerTrack v2: A Full-Pitch Panoramic Video Dataset for Game State Reconstruction and Ball Action Spotting
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Atom Scott, Ikuma Uchida, Kento Kuroda, Yufi Kim, Keisuke Fujii

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ResearcharXiv cs.CV

SoccerTrack v2: A Full-Pitch Panoramic Video Dataset for Game State Reconstruction and Ball Action Spotting

arXiv:2508.01802v2 Announce Type: replace Abstract: Soccer analytics draws on two kinds of information: spatio-temporal data describing where players and the ball are, and event data describing what they do. Public datasets offer them apart, or together only on broadcast footage that leaves players outside the frame unobserved. SoccerTrack v2 combines continuous full-pitch video, long player trajectories and actor-linked events in one resource: ten university-level matches, 932 minutes of fixed-camera 4K panoramic video, annotated per frame with metric pitch coordinates, jersey numbers and persistent identities, roles and team sides for all players, and with ball action events in twelve classes, linked to the acting players through the same identifiers used in the trajectories. We fix a match-level split and report baselines for two tasks. For game state reconstruction, we run a full pipeline over all twenty halves and find that GS-HOTA scores degrade as sequence length increases. For ball action spotting, we train a model on the player trajectories, with and without the ball track. The data, the split and the evaluation tooling are released so that both tasks can be developed and compared at match length on the same footage.

Original source

This story was published by arXiv cs.CV and written by Atom Scott, Ikuma Uchida, Kento Kuroda, Yufi Kim, Keisuke Fujii. SyncAI.news shows a preview; the complete article is on the publisher's site.

Read the full story on arxiv.org

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