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Chia-Ming Lee, Yu-Jou Hsiao, Ming-Ching Chang, Xin Li, Yu-Lun Liu, Chih-Chung Hsu
· 1 min read
ResearcharXiv cs.CV
Spectral World Renderer: Unified 3D Hyperspectral Unmixing
arXiv:2610.19520v1 Announce Type: new
Abstract: Cameras and the foundation models built on them recognize what a 3D scene contains, but not what it is made of: surfaces of the same colour can be different materials. Hyperspectral unmixing explains each spectrum as a mixture of material signatures, yet in 3D it is applied to rendered images after the views are composited, or tied to slow implicit fields, and no multi-view data with known composition exist to check the result. We present the Spectral World Renderer (SWR), which unifies world generation and unmixing. A coding agent builds executable 3D worlds that are rendered with measured spectra, so every hyperspectral image comes with exact labels and sub-pixel proportions; the resulting SWR-Bench provides eight indoor and outdoor worlds in which decompositions can be verified. SWR then unmixes inside rendering: each Gaussian of a compact 3D representation is decoded into material abundances before compositing, so one render yields spectra and material maps, and any surface can be queried by material name, a clicked pixel or a reference spectrum. Without material labels, SWR identifies materials best in all eight worlds, has the best mean PSNR on real captures, trains 3.7-12.9x faster than unmixing baselines, renders 34.9 labelled views/s and separates same-coloured materials.
Original source
This story was published by arXiv cs.CV and written by Chia-Ming Lee, Yu-Jou Hsiao, Ming-Ching Chang, Xin Li, Yu-Lun Liu, Chih-Chung Hsu. SyncAI.news shows a preview; the complete article is on the publisher's site.
Read the full story on arxiv.org


