
JM
Jacob Munkberg, Peter Kocsis, Jon Hasselgren
· 1 min read
ResearcharXiv cs.CV
Texture Space Material Diffusion
arXiv:2609.37654v1 Announce Type: new
Abstract: We present a method for generating high quality materials for 3D objects entirely in texture space. We finetune a video diffusion transformer for text-guided material generation, multi-view material generation, and material upscaling. Our key insight is to use the known projection from image space to texture space, enabling the diffusion process to generalize across arbitrary geometries and texture parameterizations. This approach also avoids the view consistency issues inherent in video and multi-view diffusion models. Because texture space is two dimensional, we can reuse the strong priors of pretrained video diffusion models. We apply our method to high quality material reconstruction from posed photos captured under unknown lighting, as well as to text- and image guided material generation. Our method can scale to high resolutions (8K), 100+ input views, and neural material representations. In quantitative and qualitative evaluations we show state-of-the-art results for material generation and reconstruction.
Original source
This story was published by arXiv cs.CV and written by Jacob Munkberg, Peter Kocsis, Jon Hasselgren. SyncAI.news shows a preview; the complete article is on the publisher's site.
Read the full story on arxiv.org


