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Variance-Optimal State Resampling for Reinforcement Learning with Verifiable Rewards
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Yibo Wang, Yuanxin Liu, Zhaoran Wang

· 1 min read

ResearcharXiv cs.LG

Variance-Optimal State Resampling for Reinforcement Learning with Verifiable Rewards

arXiv:2610.15888v1 Announce Type: new Abstract: Reinforcement learning with verifiable rewards spends much of its rollout budget on states that yield no learning signal. We recast this as a question about the sampling distribution itself: under a fixed rollout budget, which distribution over states minimizes the variance of the policy-gradient estimator? The answer admits a closed-form Neyman allocation, $\mu_{\mathrm{var}}^\pi(s) \propto d^\pi(s)\,\sigma_\pi(s)$, which connects naturally to GRPO's group-relative advantage and induces an emergent reverse curriculum as the policy improves, with no externally imposed schedule. Building on this principle, we propose VSR (Variance-driven State Resampling), a plug-in modification to GRPO using a prefix replay buffer and a zero-cost variance proxy. On mathematical reasoning benchmarks and long-horizon agentic tasks (Sokoban, BabyAI), VSR outperforms GRPO and GiGPO on most benchmarks with fewer generated tokens per update.

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This story was published by arXiv cs.LG and written by Yibo Wang, Yuanxin Liu, Zhaoran Wang. SyncAI.news shows a preview; the complete article is on the publisher's site.

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