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VoxelTTO: Voxel-Aligned Feed-Forward 3D Gaussian Splatting with Test-Time Optimization
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Yibin Zhao, Yihan Pan, Yangwen Li, Jun Nan, Jianjun Yi

· 1 min read

ResearcharXiv cs.CV

VoxelTTO: Voxel-Aligned Feed-Forward 3D Gaussian Splatting with Test-Time Optimization

arXiv:2609.21498v1 Announce Type: new Abstract: Recent feed-forward 3D Gaussian Splatting (3DGS) methods typically regress pixel-aligned Gaussian primitives, often causing excessive overlap and artifacts, while inaccuracies in predicted camera poses can lead to misalignment in novel-view synthesis (NVS). We present VoxelTTO, a feed-forward framework for reconstructing geometrically accurate 3DGS scenes from an arbitrary number of images and optional camera parameters. VoxelTTO aggregates dense image features into a global voxel representation and decodes Gaussians from voxel features, breaking the pixel-to-Gaussian correspondence. To exploit known camera parameters while keeping the pretrained visual foundation model (VFM) parameters frozen, we introduce test-time optimization (TTO) that adapts lightweight LoRA modules using pose supervision. We further replace vanilla 3DGS rasterization with stochastic solid volume rendering during training and inference, improving geometric fidelity. Training updates only the voxel-aligned Gaussian reconstruction modules, requiring 80 GPU hours. Experiments on Replica, Tanks and Temples, and DTU demonstrate improved RGB-D NVS and camera-pose estimation relative to prior methods.

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This story was published by arXiv cs.CV and written by Yibin Zhao, Yihan Pan, Yangwen Li, Jun Nan, Jianjun Yi. SyncAI.news shows a preview; the complete article is on the publisher's site.

Read the full story on arxiv.org

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