SyncAI.news, a Varaisys broadcasting
Conditional Generation of Creative Chess Puzzles with Diffusion Models
AS

Aatu Selkee, Severi Rissanen, Xidong Feng, Tom Zahavy, Eric Malmi

· 1 min read

ResearcharXiv cs.AI

Conditional Generation of Creative Chess Puzzles with Diffusion Models

arXiv:2609.38577v1 Announce Type: new Abstract: While modern language models demonstrate impressive generative capabilities, they often struggle with constrained, counter-intuitive creative tasks. To address this limitation, we explore chess puzzle generation as a rigorous testbed for computational creativity and reasoning, a domain where altering a single piece can invalidate an entire solution. We propose a novel approach for conditional generation of creative chess puzzles using masked diffusion models. Unlike previous methods, our non-directional diffusion approach allows for conditioning on specific tactical themes and partial board positions. We introduce a novel auxiliary task of simultaneous best-move prediction, which improves solution uniqueness by 11.6% and theme-conditioning accuracy by 2.5%. To further optimize solution uniqueness and theme conditioning, we establish a reinforcement learning framework adapted from Denoising Diffusion Policy Optimization (DDPO). This RL training increases the yield of unique and theme-matching positions by 89.1%. Finally, we release the first open-weights models (Appendix B) for chess puzzle generation, offering a new pathway for controllable, creative generation.

Original source

This story was published by arXiv cs.AI and written by Aatu Selkee, Severi Rissanen, Xidong Feng, Tom Zahavy, Eric Malmi. SyncAI.news shows a preview; the complete article is on the publisher's site.

Read the full story on arxiv.org

Similar News